![]() The dramatically increased verticality in particular is really nice. That said the sites themselves are still there in full glory for the most part, and the battlefields are straight up better. ![]() It works, and I get why they switched to sectors, but the old radial cities that grew to take in sites was a lot of fun and is definitely missed. The population mechanics are a lot more Civ. In practice though the existence of multiple attacks per turn on a lot of units really mitigates that heavily. I was worried I would dislike the reintroduction of accuracy the guaranteed hit for attacks plus variable chance for conditions was a really cool feature of AoW III. ![]() It could probably use some optimization, and there are aspects where it feels clunkier than AoW III did late in development, but it generally works really well and the early campaign has been fairly solid. I'm really liking it (download time notwithstanding, but that's on Century Link and their blatant lies about internet speed, where 1000 mbps somehow turned into an average of 0.9 MG/s). The storytelling is nowhere near the level of AoW1, but the choices are more and more meaningfull than ever before (I was surprised to lose an NPC because of ignoring their story input). The campaigns, from what I have seen so far, are great. The problem might actually be the Vanguard and Kir'Ko themselves, since the amazon archers feel perfectly in place next to the sillyness of the dwarfs and most NPC factions (bees, robotic hoplites, weaponised gardening robot, psi-fish, violent gamers). ![]() The space dwarves have a similar problem with a lot of their units. I just can't take barefoot bow-wielding amazons seriously next to the generic sci-fi soldiers of the Vanguard and the tyrnannid-like aliens. Operations are too same-y compared to the diversity of spell effects in fantasy AoW, but Doctrines add some strategic depth. It's too early to say exactly how busted the balance is, because there are so many options, but it's probably a bit busted, because there are so many options. ![]() Both the strategic and tactical layer feel nice, but it's more or less AoW3 with extra bits, less races, less distinct classes and in space. Click to expand.Keep in mind I hated AoW2 before Shadow Magic and loved AoW3(but disliked the base campaign of AoW3). ![]()
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